7/10/2023 0 Comments Rpg maker vx ace battlebacksIf you left click on a registered troop, you can also copy or delete it using the context menu. Specify the following content in the window that appears when you double click the blank within the field. Troops that randomly appear while the player moves around the map. The content is used only in the editor and does not affect the game. Here you can freely add notes when creating your game. They are for RPG Maker VX Ace projects that use the regular. Also, when you add a "!" to the beginning of a parallax background image file name, the parallax will become 0. This is a collection of 20 rural battlebacks made with the RPK Maker VX Ace stock tileset. However, the way it is displayed may differ in the actual game. When you enable, you can check the parallax background that you set in the editor. The higher the absolute value, the faster it will scroll. If it is a negative number, it will scroll right/down. If it's a positive value, it will scroll left/up. Also, by setting the scroll to a value other than 0 (-32 to 32), it will automatically scroll. A battle in space or in far-off future needs a proper backdrop. When you enable or, the parallax background will scroll according to the movement direction of the player. Select the file you want to use in the window that appears when you click. When enabled, a player cannot dash on this map.Īn image that appears in the transparent part of the map. When the map and battle BGM is identical, the music will not stop when switching between screens. Select the sound files for each that you wish to play. When enabled, BGM (background music) and BGS (background sounds) will start playing automatically when the player is on a map. Set this value low when you want monsters to appear more frequently. This can be set between 1 and 999 steps, where one step equals the movement distance of a single tile. For other maps, a background which uses a processed image of the map screen will be used.ĭetermine the frequency of random encounters by setting the average number of steps a player walks on the map before an encounter occurs. When not specified, a background that conforms to the terrain on the field will be automatically selected. When enabled, the background when a battle occurs on this map can be designated using a combination of two types of images. Loop Both Both the upper and lower, and the left and right edges of the map will be connected. Loop Horizontally The left and right edges of the map will be connected. Loop Vertically The upper and lower edges of the map will be connected. When you set the map to loop, the edge pairs of the map that you designate will connect and allow the player to loop from one edge to the other. When making the map smaller after creation, parts which extend beyond the new size will be deleted.ĭetermines how the map loops. The and can each be set as a value between 0 and 256. Specifies tilesets to be used in the design of the map. The name of the map that is displayed when the player moves onto that map. This property is used only in the editor and does not affect the game.
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